Freecell
All 52 cards dealt face up, four free cells, and supermoves — a solitaire variant where every game is (almost always) winnable if you can see it.
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How to play FreeCell
- All cards are dealt face up into eight columns.
- Build columns down in alternating colours, and use the four free cells to park single cards.
- Move every card to the foundations, building each suit from Ace to King.
About this game
Freecell deals the entire deck face up across eight columns from the start — nothing is hidden, so every decision is fully informed. Goal: move every card to the four foundations, built up by suit from Ace to King. Tableau columns build downward in alternating colours, same as Klondike, but any card (not just a King) can start a new sequence in an empty column.
The four free cells in the top-left each hold exactly one card of any rank, used as temporary parking. Selecting a valid, already-ordered run of cards and dropping it on a legal destination moves the whole run as a supermove — the game works out whether you have enough empty free cells and empty columns to physically shuffle that many cards across, using the standard formula (free cells + 1) × 2 for each empty column, and rejects the move up front if you don't.
Click a card to select it (and everything stacked on it, if it's a valid sequence), then click a destination — a free cell, a foundation, or another column. Double-click a card to send it straight to a foundation if that's legal. Undo steps back through the full move history, and Auto-finish repeatedly sends any card that can legally reach a foundation. Nearly every Freecell deal is solvable with correct play — unlike Klondike, a loss usually means a wrong move, not bad luck. Your current game and win count are saved on this device; nothing is ever uploaded anywhere.
Questions about FreeCell
Is every FreeCell game winnable?
Almost. Well over 99% of deals can be solved, so if you’re stuck, Undo and try another line.
Can I move several cards at once?
Yes. An ordered run moves as a supermove if you have enough empty free cells and columns to do it card by card.
What is the best strategy?
Free up Aces and twos early, keep free cells empty when you can, and try to empty a column, which is worth more than a free cell.
How is it different from Klondike solitaire?
Every card is visible from the start, and any card can fill an empty column, so it’s all skill and no luck.